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Devlog
Consuls.sb3 - Chapters 1 & 2
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Return to Consuls.sb3 - Chapters 1 & 2
Devlog
Transition to Godot and Renovation
October 25, 2025
by
JuniperBoy96
I've been thinking of switching to Godot and remaking the game from the ground up. I also redid the image on my front page, since I've gotten better at visuals and my experience in Computer Science at...
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Consuls.sb3 - Chapter 3
September 19, 2025
by
JuniperBoy96
Just released Chapter 3 for all of y'all. There are a few bugs with the arrows, but I poorly integrated it as part of the story. Enjoy!...
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Chapter 2 is Finished!
August 10, 2025
by
JuniperBoy96
Chapter 2 is finished! Tried to finish the game before school starts, as so to not work on it during the school year. If I have forgot any bugs, let me know. Enjoy the sequel!...
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Chapter 2 is almost finished...
August 08, 2025
by
JuniperBoy96
Everything in Chapter 2 is Complete, all I need to do is to make a cutscene. However, if there's anything that I need to fix in Chapter 1, please let me know...
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Chapter 1 is Finished!
August 02, 2025
by
JuniperBoy96
Like the title says, I'm done with production on Chapter 1 of Consuls.sb3 I'll be taking a break for now until I make Chapter 2...
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The plan is working!
August 02, 2025
by
JuniperBoy96
So, about that plan I told you about. My game is now finally going smoothly and I am just about finished with the 1st Chapter. All I need to do now is to populate a few levels and the game will be set...
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I got an idea...
July 26, 2025
by
JuniperBoy96
I have an idea, but I don't know if it will work. I have been taking a break from game development and working on fleshing out what's beyond the game. I'm thinking maybe I could split the game into pa...
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Nevermind...
June 13, 2025
by
JuniperBoy96
Turbowarp was getting hefty to handle, due to its 50MB storage limit. So, I'm switching to Godot to have a better flexibility, despite not having a clear idea on its software...
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Unshelving the game...
June 04, 2025
by
JuniperBoy96
I'm starting back from square one and looking for bugs entirely from the start to the end. That means from the game startup, to the ending cutscene. I hope this can make developing the game easier...
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Another announcement...
May 17, 2025
by
JuniperBoy96
A little something about the first project. During development, I've been experiencing multiple bugs and I have no idea how to fix it, so as for me to help get better in developing the first project,...
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Announcement...
March 09, 2025
by
JuniperBoy96
Quick note... I didn't use ShiftClickLearn's RPG Mechanic for all of the RPG Gameplay, but I did use it to change the bullet's trajectory. Instead of just moving the bullet by simply 5 steps, I just u...
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Something New
February 16, 2025
by
JuniperBoy96
I'm redoing the RPG mechanic again, and I hope this one is the final version. I'm using ShiftClickLearn's tutorial on a top down scrolling shooter because when I was trying to code the bosses, bugs we...
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Consuls.sb3: Beta 1.6.1.1
January 19, 2025
by
JuniperBoy96
I finalized the way how the player and the enemy rotate which has been bugging me when I first made the RPG mode. My only issue was the player and when the player rotates adjacent to a wall, if the pl...
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Consuls.sb3: Beta 1.6.1
January 18, 2025
by
JuniperBoy96
I'm finished with the poems, I might make more levels if I have the chance...
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Consuls.sb3: Beta 1.6
November 28, 2024
by
JuniperBoy96
I ditched the cutscenes for simple descriptions in a poem-like aesthetic. Chapter's 1 and 2 are finished and Chapter 3's poem is in the works...
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Consuls.sb3: Beta 1.5.1
September 26, 2024
by
JuniperBoy96
A bug was messing with the RPG Mechanic but I fixed it. The message for setting up the mechanic was waiting for too long, so I changed it to just a broadcast message...
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Consuls.sb3: Beta 1.5
September 18, 2024
by
JuniperBoy96
Reworked the platformer to use the new Griffpatch one, the conversion to the game was hard due to the fact that I made the platformer in a different file but I also redid the title for a change becaus...
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Consuls.sb3: Beta 1.0.1
August 18, 2024
by
JuniperBoy96
Added cutscenes and reworked on music programming, I have bets on adding more levels and more cutscenes...
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Consuls.sb3: Beta 0.6
August 03, 2024
by
JuniperBoy96
Re-added the level selection, took a while due to bugs with the platformer...
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Consuls.sb3: Alpha 0.5.2
August 03, 2024
by
JuniperBoy96
Revamped the controls and added a new crouch mechanic, made the bullets disappear in the platformer after entering a new scene, and added sprinting...
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Consuls.sb3: Alpha 0.5.1
August 03, 2024
by
JuniperBoy96
Revamped the graphics of the characters, made the enemy able to shoot, added a heath script, redid the RPG(now top-down) mechanic, and made the Top-down enemy die from bullets and injure the player...
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Consuls.sb3: Alpha 0.5
August 03, 2024
by
JuniperBoy96
Removed the RPG Mechanic, added the top-down scroll mechanic, and added controls to change keys, I'll probably add enemies later, if I can try...
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Consuls.sb3: Alpha 0.4
August 03, 2024
by
JuniperBoy96
Implementing another level, removed the level select, fixed the RPG Mechanic, I shall continue...
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Consuls.sb3: Alpha 0.3.1.1
August 03, 2024
by
JuniperBoy96
Made the enemies hurt you...
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Consuls.sb3: Alpha 0.3.1
August 03, 2024
by
JuniperBoy96
Added enemies, made them able to get shot, still one level, added sounds, and messed with the Turbowarp Link - https://turbowarp.org/990372636?interpolate - and added interpolation, I shall continue...
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Consuls.sb3: Alpha 0.3
August 03, 2024
by
JuniperBoy96
Added a background, gave Juniper a weapon with working projectiles, shared the project, and having thoughts of adding enemies. Should I continue this project?...
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2DRPG 0.2
August 03, 2024
by
JuniperBoy96
Added a Title screen with my custom tiles to make my own levels, programmed the end goal to finish a few levels, I will continue the project...
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2DRPG 0.1
August 03, 2024
by
JuniperBoy96
Followed Griffpatch's old platformer tutorial and mixed it with his newer one, used my RPG code and made a Game-Boy-like project, probably should continue...
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