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Consuls.sb3
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Devlog
Announcement...
March 09, 2025
by
JuniperBoy96
Quick note... I didn't use ShiftClickLearn's RPG Mechanic for all of the RPG Gameplay, but I did use it to change the bullet's trajectory. Instead of just moving the bullet by simply 5 steps, I just u...
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Something New
February 16, 2025
by
JuniperBoy96
I'm redoing the RPG mechanic again, and I hope this one is the final version. I'm using ShiftClickLearn's tutorial on a top down scrolling shooter because when I was trying to code the bosses, bugs we...
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Consuls.sb3: Beta 1.6.1.1
January 19, 2025
by
JuniperBoy96
I finalized the way how the player and the enemy rotate which has been bugging me when I first made the RPG mode. My only issue was the player and when the player rotates adjacent to a wall, if the pl...
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Consuls.sb3: Beta 1.6.1
January 18, 2025
by
JuniperBoy96
I'm finished with the poems, I might make more levels if I have the chance...
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Consuls.sb3: Beta 1.6
November 28, 2024
by
JuniperBoy96
I ditched the cutscenes for simple descriptions in a poem-like aesthetic. Chapter's 1 and 2 are finished and Chapter 3's poem is in the works...
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Consuls.sb3: Beta 1.5.1
September 26, 2024
by
JuniperBoy96
A bug was messing with the RPG Mechanic but I fixed it. The message for setting up the mechanic was waiting for too long, so I changed it to just a broadcast message...
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Consuls.sb3: Beta 1.5
September 18, 2024
by
JuniperBoy96
Reworked the platformer to use the new Griffpatch one, the conversion to the game was hard due to the fact that I made the platformer in a different file but I also redid the title for a change becaus...
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Consuls.sb3: Beta 1.0.1
August 18, 2024
by
JuniperBoy96
Added cutscenes and reworked on music programming, I have bets on adding more levels and more cutscenes...
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Consuls.sb3: Beta 0.6
August 03, 2024
by
JuniperBoy96
Re-added the level selection, took a while due to bugs with the platformer...
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Consuls.sb3: Alpha 0.5.2
August 03, 2024
by
JuniperBoy96
Revamped the controls and added a new crouch mechanic, made the bullets disappear in the platformer after entering a new scene, and added sprinting...
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Consuls.sb3: Alpha 0.5.1
August 03, 2024
by
JuniperBoy96
Revamped the graphics of the characters, made the enemy able to shoot, added a heath script, redid the RPG(now top-down) mechanic, and made the Top-down enemy die from bullets and injure the player...
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Consuls.sb3: Alpha 0.5
August 03, 2024
by
JuniperBoy96
Removed the RPG Mechanic, added the top-down scroll mechanic, and added controls to change keys, I'll probably add enemies later, if I can try...
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Consuls.sb3: Alpha 0.4
August 03, 2024
by
JuniperBoy96
Implementing another level, removed the level select, fixed the RPG Mechanic, I shall continue...
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Consuls.sb3: Alpha 0.3.1.1
August 03, 2024
by
JuniperBoy96
Made the enemies hurt you...
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Consuls.sb3: Alpha 0.3.1
August 03, 2024
by
JuniperBoy96
Added enemies, made them able to get shot, still one level, added sounds, and messed with the Turbowarp Link - https://turbowarp.org/990372636?interpolate - and added interpolation, I shall continue...
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Consuls.sb3: Alpha 0.3
August 03, 2024
by
JuniperBoy96
Added a background, gave Juniper a weapon with working projectiles, shared the project, and having thoughts of adding enemies. Should I continue this project?...
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2DRPG 0.2
August 03, 2024
by
JuniperBoy96
Added a Title screen with my custom tiles to make my own levels, programmed the end goal to finish a few levels, I will continue the project...
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2DRPG 0.1
August 03, 2024
by
JuniperBoy96
Followed Griffpatch's old platformer tutorial and mixed it with his newer one, used my RPG code and made a Game-Boy-like project, probably should continue...
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